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Arcade

False Start

Five heats of pure reflex. Your phone flashes, you tap. Tap before the flash and you are out of the heat. Fastest finger wins the podium.

Phone screenBig screen

THE RULES OF THE ROOM

How to play

Five heats. In each, every phone shows SET and then flashes white after a random delay. Tap the instant it flashes. Your reaction time is measured on your phone. Tap before the flash or under 120 ms and it is a false start: zero points. 1st gets 5, 2nd gets 3, 3rd gets 2, everyone else with a valid tap gets 1. Total score wins; ties break on total reaction time. No content, no prompts, pure reflex.

On the big screen

Start the race. Five heats run automatically with a short pause between each. Skip a heat or end early if the room is ready for the next game.

A dawn athletics track with runners crouching at the starting line. Times slam in as they arrive. False starts get a red flag.

In your hands

Watch your phone. When it says SET, get ready. When it flashes white, tap anywhere on the screen as fast as you can. Do not tap before the flash or you get a false start.

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One room. Plenty of rematches.

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