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Arcade

Heave-Ho

Two teams, one rope, something ridiculous on the cart. Everyone shakes their phone — or taps — to pull, the whole room at once. Once a heat the screen shouts FREEZE and the stillest team gets a shove. Best of three; losers go in the mud.

Phone controllerBig screen

THE RULES OF THE ROOM

How to play

Everyone lands on Red or Blue and picks shake or tap — a wrist flick and a thumb count exactly the same. When the countdown hits zero, pump. The cart moves by each team's effort per person, so a small team can beat a big one. Somewhere in every heat the screen calls FREEZE: hold your phone still for four seconds and the stiller team earns a shove. Drag the cart past your line to win the heat; first to two heats takes the series.

On the big screen

Open the game on your big screen and let phones land on the benches. Keep the host tab visible — the rope only moves while it is. Rebalance if the teams look lopsided, call a freeze early if the room needs a laugh, and use End after this heat to wrap a long party. Late guests are seated at the next countdown.

A golden-hour riverbank with a rope stretched across it, a cart carrying a piano or a wedding cake or a snowman, two lines of puppets that bob with each guest's real effort, a per-capita power meter, a FREEZE sign that drops on ropes, and a mud pit that the losing team lands in.

In your hands

Choose shake or tap on your phone; you can switch any time. Find your colour on the big screen — your puppet bobs as hard as you pump. When FREEZE comes up, stop moving: the wobbliest phone gets a red halo for everyone to see. After each heat your phone shows what you earned.

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One room. Plenty of rematches.

Switch games from the host lobby and keep your group together.

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